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				<title>Re-animating the 2D Skeletal Animation Space</title>
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				<pubDate>Thu, 16 Jul 2026 05:24:40 +0700</pubDate>
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				<description>&lt;h2 id=&#34;where-it-all-began&#34;&gt;Where it All Began&lt;/h2&gt;&#xA;&lt;p&gt;Having played Flash games in the 2010s, I was accustomed to the style and charm&#xA;of characters being rig-animated rather than the usual frame-by-frame. Being&#xA;your average programmer who could just barely draw up something passable, I&#xA;wanted to make rigs and take advantage of procedural animation (characters&#xA;looking at any angle, inverse kinematics, etc). This was apparently a big ask,&#xA;as every opportunity came with some major caveat.&lt;/p&gt;</description>
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