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TimeFrame()

Either calls TimeFrame() from the generic runtime, or is re-implemented to better fit the engine/environment that the runtime is made for.

function TimeFrame(
    time: Time,
    animation: Animation,
    reverse: bool,
    isLoop: bool,
) {
    GenericRuntime.TimeFrame(time, animation, reverse, isLoop);

    // or, copy it's implementation with a more appropriate Time type from the engine
}