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Styles

Styles are groups of textures, and can be used to create skins and/or outfits.

One or multiple styles may be assigned to bones, which will use the corresponding texture based on index.

Styles can be accessed via the dropdown next to the New Bone button in the Armature panel, or on a particular bone in the Bone panel (next to Styles:). Clicking [Setup] will open the styles modal.

Table of Contents

Styles Modal

The Styles modal can be opened via the [Setup] option in styles dropdowns, and comprises 3 sections:

styles_modal

Styles Section

Lists all available styles, as well as their visibility.

Click on New to create a new style and give it a name.

This section will display details of a hovered texture in the textures section.

Textures Section

Bones with the same name as the texture will automatically use it, assuming style priority.

Textures can be renamed by double clicking.

If a different style is hovered in the Style section, this list will instead show all textures in it.

Bones Section

Simply lists bones. Helps with the section to the right (assigned textures).

Dragging a texture on a bone will set it as the bone’s texture.

Assigned Textures Section

Lists the assigned textures of the corresponding bone to the left.

Clicking on them will open a dropdown to select a texture from the chosen style.

Style Visibility

Styles can be made visible/hidden via the dropdown in the Armature panel, or in the styles modal.

Bones will ignore hidden styles, and will be untextured if it’s the only one they have.

hidden styles

Style Priority

Bones will always use the texture of the same name in the first active style in the list.

The order of styles can be changed by dragging them.