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Finale

Hopefully by now, you are familiar and comfortable with using the editor.

So, where to go from here?

To speed up rig creation and prototyping, check out PSD Rigging for automatically importing and generating rigs from .psd files.

For more advanced rigging, check out Inverse Kinematics for automated bending of multiple bones. Also works with PSDs!

Exporting

You can export your rig to be used elsewhere by clicking on File > Save or with Ctrl/Cmd + S.

This will create an .skf file which can be used for anything that supports it. If making a game, please see the runtimes table for an overview of what game engines are ready to use SkelForm.

You may read through the pygame tutorial for an overview of using your animation in a real game environment.